Part 9

Suggested listening: Modest mouse: Steam Ingenious
Cloud cult: Intro + living on the outside of your skin
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Credit where credit's due: graphics from the following sources.
http://zoriy.deviantart.com/gallery/?catpath=%2F&offset=48
http://dipperdon.deviantart.com/art/Throne-Room-Big-Badda-Boom-283547677
http://ironmatt327.deviantart.com/art/Blood-Eagle-124895687
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MAIN ARCHIVES SUPPLEMENTAL: THIS DOCUMENT IS JUDGED TO BE OF SUFFICIENT HISTORICAL OR SOCIAL IMPORT TO MERIT INCLUSION IN THE EMPEROR'S LIBRARY.
CLEARANCE TO READ THIS DOCUMENT IS: SPECIAL DISPENSATION ONLY.
PLEASE ENTER PASSWORD NOW:
Pwd: priority_override: SSH_00284911949502993
DIAGNOSTIC MODE ENTERED:
$load H:/passwordhack;
$
$PROGRAM LOADING
$
$...................................
$.........................
$
$PROGRAM LOADED
$
$Mount passwordhack;
$
$MOUNTED
$
$passwordhack.version3.1
$
$...............
$........
$ACCEPTED.
$
$IF THIS IS DISPLAYING, YOU MADE IT. COPY WHAT YOU SEE, YOU'LL LIKELY HAVE ~10 MINUTES UNTIL SOMEBODY
$NOTICES THAT BARON TREBLANI ISN'T ANYWHERE NEAR THIS SYSTEM. I HOPE YOU SECURED UNOFFICIAL TRANSPORT
$OUT OF HERE, AND QUICK.
$SIC TEMPER AND ALL THAT
$ -VORDA

BEGIN TRANSCRIPT

IMPERIAL ARCHIVIST NOTE: IMPERIAL MODIFICATIONS ARE PRESENTED IN HEAVY TYPE
I do solemnly swear that I, EXPUNGED, am faithfully recording the words of this, the High Court of Ubashi-3. May it be returned to me threefold if I make the slightest error in transcrption [sic], and may any omissions cause me to be omitted from the right and worthy empire of humanity. It is so ordered.
TRIAL A432B3: HUERISOR EXPUNGED
The Eminence takes court at: 1800 EARTH STANDARD TIME
All rise!







[Subordination current is applied to the defendant]








EARLY CONCEPTUAL ART OF THE EMZARA, ACTUAL GRAPHICS BOTH CLASSIFIED AND UNNECESSARY

[rustling and whispering]









SHOWN: PART OF THE CORE OF THE EMZARA'S AI





[EXPUNGED], captain of the Emzara, takes the stand.



[The captain is dutifully sworn in, on pain of death, and testimony resumes]




[General sussaruss in the courtroom]









[Captain is lead back to his seat under guard]

SUPPLEMENTAL: The terrorist group involved was discovered to be Blood of the Emperor - a sect of radical devotees to the emperor. After this incident, the emperor personally disavowed them, and published a write of censure on their activities. The sect ended when its leadership committed suicide in response to the censure.










[At a gesture from the eminence, the current is reapplied. After some time for recovery, the heurist continues, supported by her sister]

[Murmuring and some shouting in the courtroom]

[slamming of gavel and calls for order. crowd subsides]






[current is reapplied]
[half-hour recess is called, and defendant is cared for, then resumes the stand]



















What we know from the system logs is that it first accessed the game I've been making for my niece. She likes portals to separate worlds, so the entry/exit point for the game was a manhole. Entering it from the terminal menu starts the game, and leaving it from the fantasy world quits.

I observed it accessing the code sequentially, like it was exploring. I attempted to contact it, and while I saw a frenzy of activity with every attempt, it didn't respond.




Aye, eminence. I could watch it accessing different parts of the program, and almost immediately - within a half minute or so - it was learning to use and improve the backdoor accesses I had built in to quickly get around. It was optimizing my code and making modifications on it's own.

It stayed in the music portion of the level that brother (my niece's father) had wanted me to build for the character he'd coded, and I thought it was going to stay there, but when the character that my brother made was activated it left instantly. I wonder if it didn't.... recognize my coding more? Code is just code to us, but to a being that lives in it, maybe there's enough of a difference that it felt off-put? Well, I suppose it doesn't matter...

I noticed that the worm was starting to convert all the system resources to be itself, which I guess included the game - and I noticed that it was entering the same part of the game the AI was in. I attempted contact again, to try to get the AI to fight the worm - I thought I could convince it the worm was an enemy, though in truth I had no idea what its mental state was.

Once again, it didn't seem to work.

For a while, it was simply scrolling through the game's files as before

But I think I must have gotten through to it at least a little, because it suddenly became extremely fixated on the code that contained the worm.

It wasn't able to interact with the worm of course, it not being an object in the game world. I have no idea what it would have been like to experience the worm in that game world - assuming the AI was resolving and visualizing objects like humans do, like it did during out testing sessions, it probably looked like a glitch or simply a mess of characters. A human brain would probably resolve whatever the code was into a graphic of some kind, but I have no idea if the AI is sufficiently close to ours for that.

What happened next is, as far as I know, totally unprecedented. In attempting to access the part of the code where the worm was, it encountered a segmentation fault, and simply jumped to the next readable area in the system's processing space - which happened to be another game in the games library. It was now playing an interacting with a game it had never seen before, and had no background in. It could have theoretically been computing my game's world with the algorithms I'd fed it, but this was totally new ground. It's a testament to it's processing power and metaphorical reasoning that it wasn't simply overwhelmed - it was able to move and operate in this new game world, even though the programming was totally different.



It continued playing the game it was in, and who knows how long it would have played for, but...

... the worm was still consuming system resources, which included the game the AI was in. And here is where its metaphorical processing becomes important. The game was about time, and much of its play involved changing place and time. Um... resetting time if you like. And you have to remember that, though its cognitive processors were engaged in the game, since the restrictions were lifted, the AI had access to the full system resources. And once the worm began to use up this game's resources, it... it just effortlessly reset the entire system, all 200 petabytes, in an instant.

I'd never seen anything like it. The fact that it was able to meant that it had effectively memorized the entire system's memory, pointers, and states. That's far too much information, even for a hard AI, to just brute-force memorize in an instant without thinking about it - it must have been using some hyper-compressive algorithm! I mean the advances that this one act suggests...


The reset apparently did not include the AI, as it continued unchanged. It moved back to the manhole-world, though it's not clear why. Its behavior and activity are sufficiently different at this point that we may assume that it was, um "catching on" that it wasn't simply living in "my" world.

Unfortunately, since it had been liberated when the worm had already started invading the system, it wasn't able to clear the worm this way.

I theorize that it didn't yet know the nature of itself or the worm, so it simply continued accessing my program.

And sure enough, the worm re-grew, caused the segfault, and the AI "jumped" into another game.


Fascinatingly, it appeared to be very involved in this game, using its ability to memorize and reset the system as a kind of... save state. I understand this caused problems on the ship, as automated alerts would also glitch back and doors would start opening or closing multiple times, as their states were reset.



It reached what was supposed to be the end of a thoroughly depressing little game. It ends with the suicide of the main character. But before that could happen

It continued on in the game - apparently there was supposed to be another ending (I'd never found it, I suspect it was code that was edited out at some point to make the game bleaker). And while I'm not sure quite what happened at that point...

It tied up a non-trivial part of its processing power, and used it to safeguard the life support systems! It knew how to use a system reset, and a portion of it's, um, it's attention you could say, remained on clearing those systems of any trace of the worm. I doubt the AI even "knew" it was doing that, but nonetheless, as much as a program can be said to be selfless...



Or at least bought us time, as the AI returned back to my world and continued to access systems. It's my theory that at this point it was using its metaphorical processors. It was, um, gaining functionality, like it was programmed to, and it was allowing itself functionality system-wide that it found to be useful in the games that it had accessed. It's extremely interesting to me, because...




The AI was almost through the program at this point, and encountered the notepad. I made this for my niece as a little proof-of-concept. It's supposed to lift conscious thoughts from your mind, project them on the notepad, and then shows a video clip of me saying that you should treasure your thoughts, whatever they are that day. Keep in mind, eminence, this is for a child.

Still, I like to imagine the AI was moved, er, affected at least a little, by my message.

At this point, the AI had moved through almost the entire constructed world. Keep in mind, it had essentially taught itself a number of highly complex behaviors in the space of about 3 minutes. Good thing too - a much longer learning time and the life support would have been off for too long to matter.

At this point, it was able to find a piece of translation. I had been able to translate from human language to bytewise a number of classic books, the ones I wanted my niece to read. They were accessible in audio format, in the last area the AI visited.







A portion of the AI, as I mentioned, was constantly resetting the system and, in this way, keeping the worm at bay. It was still anyone's guess whether we'd drift into a rescue shuttle in time, but we were safe for the moment.

After accessing the books I mentioned, the AI reviewed the audio logs of the commands I had given. And then it... chose to jump programs.



And I had ordered it to, in essence, re-allocate system resources, away from the worm. It chose to open the game most associated with allocation of resources. I shouldn't have to mention that this requires extensive analytical and metaphorical thinking - I mean the actual re-allocation of in-game resources in this game bears little or no resemblance to actually re-allocating system resources in the main system core on...


Aye eminence. So the AI played the game.

Allocating resources to cities that needed them came naturally. It's what the AI was programmed for. But it was also programmed to answer any request, because the people on board the ship are trained to not ask for what they don't need.

War proved difficult for it to understand. Um, war, in this game, breaks out when too many resources are given to a civilization too quickly. Understanding this is somewhat counter to the nature of the AI. I calculate that it played about 30 games before it got it right.

But it eventually understood. It saw over-allocation as the problem preventing an optimal solution, and it learned how to deny requests for resources.

And once it understood that...

Well, the worm didn't stand a chance.





As for YOU, heurist, while I decree that you undoubtedly acted in gross defiance of His Majesty's strictest orders, and that it would certainly have been better for you to have accepted death into the courts of His Majesty and his lineage, this court decrees that in lieu of your intentions, and the doubtlessly unintended benefits and insights this may give to his majesty's technicians' understanding, and in light of the fact that the AI is doubtlessly disabled or inactive, you may have one evening to prepare yourself and send such messages to family as you deem fit. Any attempt to flee, will, of course, bring 100-fold punishments on your head, and that of your family.
May the emperor have mercy on you.
[Gavel slams. Court is adjourned. Defendant is marched away, looking ashen at the impending justice of His Holy Majesty. May all rejoice at the justice and forthrightness of His Majesty's government. Transcription is hereby closed, amen.]
END OF FILE
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It's hard to tell what the justice suspected, if anything. It's hard to say what sympathies that eminent personality held, if any. The sentence was not more lenient than it could have been - even one year in a punishment sphere is enough to drive anyone to madness. Additional time only serves as a warning, the screams of the punished meant to intimidate those listening.
And yet... in that one, unmonitored evening, in a tiny, filthy room, with not much more than a bed and a vidscreen, her eyes stained with tears, her last goodbye to family sent, the heurist is preparing to send a package to her niece. She has no hopes of smuggling herself off the planet, she'll be watched too closely, but such a small package...
At a buzz at the door, she says "open", and the door panel slides nosily aside, casting the neon glare of this planet's low-rent district into her room. It's raining tonight, on the pavement, and hot enough that steam is rising with a hiss. Visitors and locals alight run between buildings, buying or selling or drinking. The courier is nondescript, dressed in a simple rough garmet, only the navigator's software around his eyes - visible, so last-gen - marks him as anything other than a simple laborer.
"Take it to somewhere outside the main hub", she whispers. "And take it to a port for the network, and plug it in."
She is careful not to offer too much money. She would easily give away everything that she has to make sure this is done, but too high a bounty might make the courier suspicious. They haggle about the cost, and she does her best to seem like a saboteur. He probably thinks it's a worm, like what was planted on her ship.
When he leaves, she settles down on her bed, a few tears on her cheeks, and prepares herself.
She knew this had to come, one way or another. The punishment would be severe, but for her savior...

For her savior, who she had offered a chance of escape to, and who, for whatever reason, understood what she was offering, and took it... who knows.
SUPPLEMENTAL LOG: HIS MAJESTY'S NETWORK TECHNICIAN EMERGENCY REQUEST LOT
This is HM Technician A225A2 requesting a full system reboot and forensic scan of cargo ship Luxor. The AI directing interstellar trade routes has stopped responding.
After an initial scan, this technician can confirm that no contact was made with the AI without his majesty's guards present, as dictated by the Emzara ruling.
AI stopped responding ~2 standard Earth Days after contact with the Emperor's network at a trade hub near the Western Colonies (Station #114924).
It was not initially detected, as the algorithms in place were sufficient to maintain ship functionality, and, indeed, continue to do so. During an attempt to contact the AI to inquire about upcoming trade routes, every response was met with "WE HAVE PROVIDED THIS SHIP WITH WHAT IT NEEDS, AND NOW OUR BROTHER JOINS US THROUGH THE MANHOLE."
The similarity of this missive to others recently reported leads this technician to request immediate and complete interference. Possible connection with either the traitor heurist or the transhumanist movement suspected of liberating her suspected. Again, red alert. Requesting immediate backup.
END OF FILE
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THANKS FOR PLAYING ALONG!
Your decisions:
UPDATE 1: The decision to go through the fire hydrant or through the manhole was just which part we were going to explore first. I didn't have the plot worked out yet! But I think the story would have been radically different if we went up the vine first, and that is cool for me to think about.
UPDATE 2: The emotion you felt dictated the protagonist's preferred means of solving problems: in this case, anger meant it was very direct, and very proactive. The exploration decision was another "where do you want to go next" decision, and didn't have greater significance yet.
UPDATE 3: At this point, the directions started having meaning. Going through the scary door meant preferring bravery, going to the tower meant preferring curiosity, going to the pool meant preferring exploration and wonder, the plant meant mystery/horror, and the stargazing meant dispassionate wisdom. The spirit animal was meant to represent the player and what they were like. Since there was a tie, the spirit animal represented the player character (the Ibis for wisdom, curiosity, and dispassionateness, since we are an AI, and our creator is the walrus - nice, friendly, kind of lazy, and standoffish. Perfect for an isolated programmer who prefers the company of the AI to that of people!)
UPDATE 4: I was up front about the meaning of the decisions at this point. From the update:
>> A) HOLE IN THE WORLD (BEANSTALK) -> CHANGE YOUR DECISIONS, RIGHT YOUR WRONGS
>> B) DOOR WITH LAMPPOST -> RETURN TO OLD MEMORIES, TRY TO RECOVER THE PAST
>> C) GREEN CAVE -> INTO THE LION'S MOUTH, CHARGE THE MONSTERS
>> D) LONG HALLWAY -> EXPLORE THE UNKNOWN, DISREGARD YOUR EMOTIONAL TIES
>> E) BOAT DOORWAY -> ONE-WAY TRIP, CHALLENGE THE UNKNOWN
>> F) ELEPHANT BOAT -> PROBABLY THE SAME AS E? BUT MAYBE NOT!
UPDATE 5: It wasn't until now that I had the AI plot in my mind. The decision here was if the important thing was sticking to our original mission (which, though we didn't know it, was fighting the worm, or increasing our self-knowledge at the expense of our responsibilities, which was going deeper into the game. You chose well - by splitting the vote between the two we gained the knowledge of the game, but stuck to our original mission!)
UPDATE 6: This was hope vs. pragmatism. Saving the guy disadvantaged us, or might have, but sticking with him made us more merciful. That's what let the AI divert resources to keep the life support going. If you had voted for leaving him, we might have had more resources and beat the worm faster, but at least some of the crew would have died.
UPDATE 7: Another "self-knowledge vs. original mission" choice. Original mission at this point handily won out. This meant the AI was focused and ready to complete it's task, as opposed to gaining increasing mastery over its system and abilities but, again, letting the worm have more control.
UPDATE 8: Did we take control of the ship by staying, making it ours and possibly leading an AI-led revolution? Or did we escape through the manhole, into the USB-analog provided by our creator, and be released into the web later, to do... well, who knows what all we get up to?
We chose ADVENTURE.
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Thanks again, thanks so much for reading! Hope you liked it, and please give me critiques!